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Space Labyrinthine Modular Level Design for Space Battle Royale

For Space Battle Royale, I created an expansive, labyrinth-like level featuring distinct zones such as a laboratory, storage and service rooms, and an armory, each with its own unique design, color palette, and atmosphere. The level was crafted using modular elements for walls, corridors, and large assets, allowing for efficient and flexible level creation.

While most of the static meshes were pre-existing, I optimized them for use in this project, ensuring smooth performance without sacrificing visual quality. In addition to environment creation, I also worked on VFX, contributing to the atmosphere and gameplay experience by adding dynamic effects that enhanced the immersion.

To complete the look, I focused on lighting and post-processing, setting the right mood for each zone and ensuring that the level felt both immersive and visually cohesive. This project showcases my expertise in modular level design, asset optimization, and creating engaging VFX and lighting setups for a competitive game environment.