Hard-surface and organic 3D modeling (low, mid, high poly) for games and visualization. UV mapping, baking and texturing. Level development from draft blocking to game ready location. Rig and animation in Maya. VFX: Niagara and Cascade. Strong experience with Unreal Engine 4/5: meshes setup, materials creation, lighting and post-process setup, scripting with Blueprints, setting up instances and foliage. Experience with Unity. Procedural generation with Blender geometry nodes. CAD modeling in Fusion.
Developing game levels and assets for Metaverse and Space Battle Royale projects. Tasks control in Jira. 3D artists work assessment and correction. Artists training. Developing modular building and spaceships customization systems. Both projects were released on Steam.
Developing game levels and assets for VR Education projects with LEGO and Scratch integrations. Overall optimization for VR (Oculus GO, Oculus Quest, HTC Vive. Main product and side VR project was released on Steam and Oculus Store.