This modular metro tunnel was designed for Unity, built with optimization and flexibility in mind. The complete module contained 3,500 triangles, making it efficient for real-time applications while maintaining a high level of detail.
Texturing was done in Substance using 4x4096 UV maps, ensuring realistic materials and consistent quality. The lighting and post-processing were set up specifically for Unity’s URP, balancing performance and visual fidelity.
This project focused on modular environment design, efficient geometry, and real-time rendering techniques, making it a versatile asset for various game environments.