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30 Shot Lefaucheux Revolver

30-Shot Lefaucheux Revolver – Personal Project

This was a fun personal project where I explored the intricate forms and details of this unique revolver concept. Its unusual design and complexity made it a compelling choice for my practice.

I started in Fusion 360 for precise CAD modeling, sculpted high-poly details in ZBrush, and optimized the model for low-poly in Maya. RizomUV was used for UV unwrapping, while baking and rendering were completed in Marmoset Toolbag. Finally, I textured the damaged wood and aged metal in Substance Painter to bring it to life.

Final model contains around 20k triangles, four 4K texture sets and one 2K set.

Let me know what you think about this work!